Last week, we spoke with Dr. Matthew Green about his new History of London course. This week, we take a peek into the first lecture of the series, a ‘teaser’ on Medieval London in 1390.
The potential of video games for teaching history is receiving increasing recognition. However, the greatest emphasis is on their use as tools in secondary education. The few studies focusing on undergraduate education demonstrate the use of games to create an immersive historical experience with counterfactual options.
More specifically, it provides educators with a classroom-tested lesson activity for teaching medieval European society content using the game of chess by providing background information on the history of chess, a rationale for including chess in the classroom, and step-by-step procedures to infuse this activity when the topic of feudalism is covered.
The Pennsylvania State University Medieval Garden: Using a Specialized Garden as an Alternative Teaching and Learning Environment
A Case Study of Medieval Japan through Art: Samurai Life in Medieval Japan By Ethan Segal and Jaye Zola Lesson Plan for Grades 11-12 Teachers are encouraged to read “Medieval Japan: An Introductory Essay,” by historian Ethan Segal, prior to conducting this lesson. The introductory essay may also be assigned to students with advanced reading […]
In 2002, TV Choice Educational Resources created a series of three 30-minute films designed for Elementary and High School students about the Middle Ages. They include: Medieval Life 1: Two Families A unique, comic and ultimately tragic insight into how two different families lived in medieval times. On the eve of the outbreak of the […]
A Present Day Trip Back in Time: A Travel Guide of Medieval Castles, Churches, and Roads in Between By Kathryn Nash The Medieval World: Life, Thought, Action, edited by Sally N. Vaughn (Houston, 2005) Introduction: In my curriculum unit, I hope to follow in the spirit of John Steinbeck when he said, “people don’t take trips, trips […]